Toon Tone

Bender's Metal

Study Bender's Metal color in Toon Tone: #89A7A9, RGB 137, 167, 169, HSB 184°, 19%, 66%, and common wrong guesses.

Try this color #89A7A9 Metal
Bender Metal color reference for Toon Tone
Bender #89A7A9

Answer color

Bender Bending Rodriguez is a bending-unit robot, so his body color starts from industrial metal rather than costume fabric. This prompt tests the cool metal tone.

#89A7A9
HEX
#89A7A9
RGB
137, 167, 169
HSB
184°, 19%, 66%
Target part
Metal

The color, broken down

HEX

#89A7A9

RGB

R
137
G
167
B
169

HSB

H
184°
S
19%
B
66%

HSL

184°, 16%, 60%

Metal that is not pure gray

Bender's body reads gray in memory because the design is all about metal, antenna, segmented limbs, and heavy outlines. But the stored color has a slight cool blue-green cast.

That tiny tint matters because saturation is so low. If you choose pure neutral gray, the answer can look almost identical at first and still score worse than expected.

How to tune Bender

Start near gray, then add the smallest cool shift. Do not make it blue. The point is metal with a faint cast, not painted armor.

Keep brightness moderate. Too bright becomes polished chrome; too dark becomes iron. Bender sits in the practical middle.

Nearby tones that look right and are wrong

For Bender Metal, the nearby swatches show plausible misses around #89A7A9. One swatch warms Metal; another cools it. The rest test saturation or brightness against #89A7A9.

#88A1A8 Too warm

Hue lands warmer than the target.

#88A8A5 Too cool

Hue lands cooler than the target.

#A7A8A8 Too dull

Saturation drops below the answer.

#A1C4C7 Too bright

Brightness climbs past the target.

#70888A Too dark

Brightness falls under the target.

Practice with this color

The saved answer for Bender Metal is #89A7A9, a cyan color with HSB 184°, 19%, 66%. Because this is a smaller accent, a hue miss is easier to notice than it first appears.

Keep the saturation restrained. A cleaner, louder guess can look like a different design. The brightness is balanced, so a miss usually shows up as a small lightness drift. Use those two checks before changing the whole hue. This round is about Metal, not the full Futurama (1999) palette. Keep shadows, outlines, and nearby costume colors out of the guess when you judge Metal. Those details can push memory away from #89A7A9.

RGB 137, 167, 169 gives the channel mix. HSL 184°, 16%, 60% is a second lightness check when the preview looks close but still feels off. If the score is close but still low, check whether the guess stayed in the cyan family. Then compare brightness 66% and saturation 19% with what you remembered.

Use the related cards after you answer Bender Metal: Ord Body Skin #369FA5 / Rick Sanchez Hair and Shirt #9FE6E8. They are for comparing nearby colors after the run, not for memorizing #89A7A9 before the guess. Keep Bender, Metal, and #89A7A9 together in memory instead of averaging the whole silhouette.

Compare it with Ord Body Skin #369FA5 / Rick Sanchez Hair and Shirt #9FE6E8; the colors are near each other, but the character parts are different. A practical replay order is color family first, brightness near 66% second, and saturation last.

In a run, start from how Metal feels on Bender before checking the exact HEX #89A7A9. After scoring, compare your guess with RGB 137, 167, 169 and HSB 184°, 19%, 66%. That usually shows whether the miss came from hue, saturation, or brightness. Open the related cards after the round: Ord Body Skin #369FA5 / Rick Sanchez Hair and Shirt #9FE6E8. They are useful for nearby comparisons, but they should not replace the first memory of Metal.