Answer color
Eric Cartman's winter outfit is built from big flat shapes: red jacket, yellow mittens, brown pants, and a blue cap with yellow trim. Toon Tone asks for the jacket red.
- HEX
- #D71D3F
- RGB
- 215, 29, 63
- HSB
- 349°, 87%, 84%
- Target part
- Jacket
Study Eric Cartman's Jacket color in Toon Tone: #D71D3F, RGB 215, 29, 63, HSB 349°, 87%, 84%, and common wrong guesses.
Eric Cartman's winter outfit is built from big flat shapes: red jacket, yellow mittens, brown pants, and a blue cap with yellow trim. Toon Tone asks for the jacket red.
#D71D3F
349°, 76%, 48%
South Park's cutout style makes colors look simple. That simplicity tricks players into choosing a pure, bright red, but Cartman's coat is heavier than a stop sign.
The blue cap and yellow mittens also pull attention away from the jacket. If you remember the full outfit as a set of primary colors, the red gets too clean.
Start red, then lower brightness a little. Keep enough saturation for the coat to read immediately, but let it feel like winter clothing.
Avoid orange warmth. Cartman's jacket should stay red-family, with depth coming from value rather than a hue shift.
For Eric Cartman Jacket, the nearby swatches show plausible misses around #D71D3F. One swatch warms Jacket; another cools it. The rest test saturation or brightness against #D71D3F.
Hue lands warmer than the target.
Hue lands cooler than the target.
Saturation drops below the answer.
Brightness climbs past the target.
Brightness falls under the target.
The saved answer for Eric Cartman Jacket is #D71D3F, a red color with HSB 349°, 87%, 84%. Treat it like a flat outfit color: folds and outlines help with recognition, but they should not change the answer.
Keep the saturation confident; lowering it too far makes this color wash out quickly. The target is bright, but a slightly darker guess can turn muddy fast. Use those two checks before changing the whole hue. This round is about Jacket, not the full South Park (1997) palette. Keep shadows, outlines, and nearby costume colors out of the guess when you judge Jacket. Those details can push memory away from #D71D3F.
RGB 215, 29, 63 gives the channel mix. HSL 349°, 76%, 48% is a second lightness check when the preview looks close but still feels off. If the score is close but still low, check whether the guess stayed in the red family. Then compare brightness 84% and saturation 87% with what you remembered.
Use the related cards after you answer Eric Cartman Jacket: Betty Boop Dress #DC2E3A / Mickey Mouse Shorts #BF3332. They are for comparing nearby colors after the run, not for memorizing #D71D3F before the guess. Keep Eric Cartman, Jacket, and #D71D3F together in memory instead of averaging the whole silhouette.
Compare it with Betty Boop Dress #DC2E3A / Mickey Mouse Shorts #BF3332; the colors are near each other, but the character parts are different. A practical replay order is color family first, brightness near 84% second, and saturation last.
In a run, start from how Jacket feels on Eric Cartman before checking the exact HEX #D71D3F. After scoring, compare your guess with RGB 215, 29, 63 and HSB 349°, 87%, 84%. That usually shows whether the miss came from hue, saturation, or brightness. Open the related cards after the round: Betty Boop Dress #DC2E3A / Mickey Mouse Shorts #BF3332. They are useful for nearby comparisons, but they should not replace the first memory of Jacket.
For Eric Cartman, use Betty Boop Dress #DC2E3A / Mickey Mouse Shorts #BF3332 as quick comparisons after the run. The main target is still Jacket and #D71D3F.